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Dungeons and Dragon Wagon

Chapter 10.2 - Live to Tell the Tale

Dungeons and Dragon Wagon
Dungeons and Dragon Wagon

It all comes to this. Since meeting on that refugee ship that docked in Shel's Landing - four lost individuals have become a party of heroes, and a family. Champions of the region of Rymoor that have set innocent people free from captors, thieves, cannibals, & tyranny -- who have helped reinstate a rightful king and the glory of a mystic knight, they have faced their fears and demons both inside themselves and out, and have felled beasts that no others would dare cross.

Along the way they have learned the truth about the atrocities that have disturbed the peace in Rymoor. And all that's left for them to do is face the man responsible for it all, the rogue Commander Menshall... or is it?

With returning Guest of Quest, Kevin Allen!

--This Podcast is BEST in HEADPHONES!--

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Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

Dungeons and Dragon Wagon
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