We are testing Project Rise PRE—ALPHA, a really fun rogue-lite game developed by @Supercell. There is so much to improve, but Supercell is taking this seriously and getting feedback from Players
So far, there are 6 Heroes: Archer, Barbarian, Valkyrie, Fisherman, Hog Rider and Firecracker. You play in a team of 3 (if matchmaking works), exploring the map and trying to find the way to the next level of the tower, where you have to beat the boss stage.
The perks are shared with your party so you can split up and clear the map quickly. The perks can range from sustain to damage and mobility. You respawn in 5 seconds when you die, but your party has limited respawns. Only two. You can get more revives with the "stay alive" perk. Well, tune in!
This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Matej Lancaric
Youtube: https://youtu.be/00Tdhl8TiFQ
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ
Agenda
00:00 Epic intro
01:00 Introduction and Thanking Supercell
01:38 Recapping the Announcement of Clash Heroes
03:07 Exploring the Gameplay Mechanics of Project Rise
08:22 Discussing Technical Stability and Feedback in the Pre-Alpha Testing
23:35 Highlighting the Importance of the Supercell IP in Attracting Players
31:38 Exploring the Gameplay Mechanics and Character Selection
33:40 Challenges and Feedback: Improving Technical Stability and Communication
34:59 Monetization Potential: Gear and Character Customization
36:18 The Importance of Player Feedback in Shaping Development
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Takeaways
Two gamers are discussing the pre-alpha testing of Project Rise, a game from Supercell.
The gameplay mechanics are explored, including character selection, perks, abilities, and floor progression.
The technical stability issues and the feedback process for the pre-alpha testing are mentioned.
The importance of the Supercell IP in attracting players is highlighted.
The game's level progression and challenges provide depth and replayability.
Technical issues and lack of communication between players are areas that need improvement.
The game has the potential for monetization through gear and character customization.
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Felix Latest Article -
https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes