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Gone Home

Peep This Noise
Peep This Noise

In 2013, The Fulbright Company released Gone Home into a video game scene full of re-used ideas and similar progression loops. Gone Home bucks the trend by playing in the "walking simulator" genre, which means that gameplay is light, and narrative elements take a heavy focus as players physically explore a three-dimensional space and (ideally) experience emotions similar to what the main character might feel.


In this episode, we talk about the aesthetic, themes, and ideas found in Gone Home. We give our insights and reads into what some consider to be one of the most emotive games of our generation.


Sorry for the little bit of background noise in this episode; we're just doing our best out here.



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