Freya took us from the first levels she designed in Trackmania, all the way to her live coding Flowstorm on Twitch. She explained how her view on GameDev expanded over time. She told us the birth story of Shader Forge and the VR-Game Budget Cuts. She spoke of her burnout and how she finally felt back on her feet, streaming and freelancing in the gaming industry.
Here are the links from the show:
- https://www.twitter.com/FreyaHolmer
- https://twitch.tv/acegikmo
- https://youtube.com/acegikmo
- https://discord.gg/v5VWuga
Plugins
- Shapes https://assetstore.unity.com/packages/tools/particles-effects/shapes-173167
- Shaderforge https://github.com/FreyaHolmer/ShaderForge
Twitter Threads
- Math Visualisation https://twitter.com/FreyaHolmer/timelines/1215413954505297922
- FlowStorm 1 https://twitter.com/freyaholmer/status/1187810005011050498
- FlowStorm 2 https://twitter.com/freyaholmer/status/1245111000271028225
Credits
- Cover Campfire Rounds by Blue Dot Sessions is licensed CC BY-NC-ND 4.0.
- Your host is Timothée (Tim) Bourguignon, more about him at timbourguignon.fr.
- Gift the podcast a rating on one of the major platforms https://devjourney.info/subscribe
- Support the podcast, support us on Patreon: https://bit.ly/devjpatreon
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