Creating a Splash of Particles on Collision
In this episode:
[01:00]-News & Notes [13:40]-Setting up a simple dynamics simulation [15:30]-Detecting Dynamics collisions and spawning particles [21:00]-Limiting the emitter based on the collision speed [25:55]-Collision detection for multiple clones [34:00]-Adding gravity to the particle system [36:12]-Visualizing and rendering particle paths with Tracer [54:00]-Q&A / Closing Notes [61:00]-Bonus: Baking CMotion for Unity
Links can be found in the forum thread.
Hosts: Rick Barrett, Bret Bays
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