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GameDev Breakdown

Red Panda Mechanics

GameDev Breakdown
GameDev Breakdown

This one is all about the progress we've made in taking our red panda archaeology game concept and bringing it to life. It's a look at the implications of the game's concept, the philosophy of the art and character design, our intention to develop a simple map system with Godot's tilemap tools (prior to the recent release of version 4.0), implementation of basic RPG controls and collisions, and the UI work so critical to a story-driven game.

For show notes, articles, and more, visit CodeWritePlay.com

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GameDev Breakdown
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