Allen Wyma talks with Erlend Sogge Heggen, Founder of Fish Folk. Fish Folk is a collection of open source games written in Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@00:00] - Introduction to Fish Folk.
[@2:17] - Initial concerns about using Rust in a game development project and how it worked out.
[@5:46] - The inspiration behind Fish Folk.
[@8:05] - The importance of modding and building an open and community-oriented environment.
[@10:52] - Protection and licensing of the project.
[@14:38] - The process of finding developers and contributors to the project.
[@18:24] - Initial funding for the project and financing contributors.
[@22:19] - Legalization and registration.
[@23:37] - Fish Folk’s Kickstarter campaign.
[@25:16] - Fish Folk’s several iterations and transitions and how they affected the development of the game.
[@25:50] - The decision to switch from Macroquad to Bevy.
[@31:40] - The overall experience and result of switching from Macroquad to Bevy.
[@32:49] - Experimenting with different approaches and models for multiplayer implementation.
[@35:22] - Plans on monetization.
[@40:57] - Timelines and deadlines for the release of the game.
[@44:39] - How to get involved with the project.
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org
Timestamps
[@00:00] - Introduction to Fish Folk.
[@2:17] - Initial concerns about using Rust in a game development project and how it worked out.
[@5:46] - The inspiration behind Fish Folk.
[@8:05] - The importance of modding and building an open and community-oriented environment.
[@10:52] - Protection and licensing of the project.
[@14:38] - The process of finding developers and contributors to the project.
[@18:24] - Initial funding for the project and financing contributors.
[@22:19] - Legalization and registration.
[@23:37] - Fish Folk’s Kickstarter campaign.
[@25:16] - Fish Folk’s several iterations and transitions and how they affected the development of the game.
[@25:50] - The decision to switch from Macroquad to Bevy.
[@31:40] - The overall experience and result of switching from Macroquad to Bevy.
[@32:49] - Experimenting with different approaches and models for multiplayer implementation.
[@35:22] - Plans on monetization.
[@40:57] - Timelines and deadlines for the release of the game.
[@44:39] - How to get involved with the project.
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
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